renshangshang

renshangshang

任上, cheapcrapcommunity, ccc, renshang

Fragmented information

It's time to record information that hasn't been digested yet. It should be put on the codes page, but it's too fragmented, so let's gather it here for now.

physarum

PortAudio

Joe Meek Aidan's idol, I'll go to Holloway to pay my respects one of these days.

There is juce_box2d in JUCE.

falling sand game

Tomb Raider on the Nintendo Game Boy Advance

p5play also has box2d.

Digital Waveguide Mesh

Maciej Matyka: youtube blogger, lots of computer physics simulation shader examples
image

Value Noise

Loudness Concepts & Panning Laws

Philip Glass I forgot who told me about him.

Pan He, Mabu thinks he's cute,
This is what he wrote - Unfolding uneven spacetime: Osando in Wuhan

Noita, a game where pixels have physical properties,
One of the developers was involved in the development of Crayon Physics.

There is a tutorial video on YouTube about making a physics engine, and a GitHub project page.

Zheng Hao: Have you seen "Good Times" and "Raw Diamond"?
The soundtracks for both are by Oneohtrix Point Never.

Interactive Map Shader: Vertex Displacement by Alan Zucconi
...

This page will be used as a temporary place to organize fragmented information. Anything else will be added later and sorted out when there's time. Today, I dealt with some miscellaneous things, although they were all in the library, I didn't do much. In the afternoon, I heard some shocking things about a close friend's past. I haven't been able to digest it yet.

Then, unintentionally, I stumbled upon my old radio station, and there were actually 135 messy episodes. It's terrifying.

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