It's time to record information that hasn't been digested yet. It should be put on the codes page, but it's too fragmented, so let's gather it here for now.
Joe Meek Aidan's idol, I'll go to Holloway to pay my respects one of these days.
There is juce_box2d in JUCE.
Tomb Raider on the Nintendo Game Boy Advance
p5play also has box2d.
Maciej Matyka: youtube blogger, lots of computer physics simulation shader examples
Loudness Concepts & Panning Laws
Philip Glass I forgot who told me about him.
Pan He, Mabu thinks he's cute,
This is what he wrote - Unfolding uneven spacetime: Osando in Wuhan
Noita, a game where pixels have physical properties,
One of the developers was involved in the development of Crayon Physics.
There is a tutorial video on YouTube about making a physics engine, and a GitHub project page.
Zheng Hao: Have you seen "Good Times" and "Raw Diamond"?
The soundtracks for both are by Oneohtrix Point Never.
Interactive Map Shader: Vertex Displacement by Alan Zucconi
...
This page will be used as a temporary place to organize fragmented information. Anything else will be added later and sorted out when there's time. Today, I dealt with some miscellaneous things, although they were all in the library, I didn't do much. In the afternoon, I heard some shocking things about a close friend's past. I haven't been able to digest it yet.
Then, unintentionally, I stumbled upon my old radio station, and there were actually 135 messy episodes. It's terrifying.